Part 41: A new demon of darkness
*: Back to the Tower, it's time to teach Isamu a lesson.Boss battle: Taking Noah to school in the car of pain
*: The one thing that usually forces you to play by Noah's gimmick is his huge resistance to Almighty damage. He of course reflects physical damage so Pierce alone doesn't help, but combined with Freikugel, both resistance and reflection are bypassed entirely.
Alright, next up is Chiaki of course. Along the way, Shiva and Vishnu learn their final skills, Phys Drain and Phys Repel respectively. Yup.
Aaaand Chiaki goes down. Nothing unexpected happens here either. We couldn't beat her before she summoned the Hallel, but that's really no great problem. She did attempt to use Bael's Curse a couple times, though it was always on Beelzebub so that was good for a giggle. We have the three treasures at last, but there are still a couple things I want to do before the final battles. We head for a Terminal, and return to the Fifth Kalpa.
On the floor with the lady demons, we take the eastern ladder, and find the golden door that talked about us being a true demon.
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Ooooh, these hallways were empty before, but there's a Cube here now.
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And chests in the corners too! I don't think we'll need any of the stuff in here but it won't hurt to check it out. Lessee... Four Jades, twenty-five Lucky Tickets (!!!), three Deathstones, 150000 Macca, and three chunks of Magic Incense. Not bad!
As we leave the room, Beelzebub learns its final skill, Elec Boost.
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*: To nobody's surprise...
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*: Beelzebub leaps from level 86 all the way to level 95, making his true final skills accessible: Death Flies and Victory Cry. I doubt he'll have time to learn either, but we'll still put him to good use. And one such good use is very close by.
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*: This is of course the door only Beelzebub can open.
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Two Chests, one with 10 Balms of Rising, and one with 10 Soma. This is just a hunch, but I think the game wants us to be prepared for the final battle.
Of course, we really are prepared by now. It's been long enough, in so many ways. Let's head for the fight to end all fights. We have an infinite genocide engine to stop, and no one in heaven or hell can keep us from putting an end to its wretched cycle.
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quote:
Lv99 Devil Lucifer
This would be Lucifer, first of the fallen angels, led a rebellion against God, plots within schemes within plots, etc. etc.
Lucifer is usually counted among the Tyrants (Maou), but his appearance in Nocturne is unusual in that he's in the Devil race (Daimaou) instead, which as far as I know is entirely unique to him, in this one specific instance.
*: A wrinkle that's easy to miss for the final battle is the Kagutsuchi phase: DEAD. This is of course because Kagutsuchi has just been killed. It's mostly for flavor, but it does have the side-effect of ensuring that neither Bright Might nor Dark Might can activate.
Anyway, Devil Lucifer! He's level 99, with 40 in all stats, as well as 65535 HP and 65535 MP. He has boss immunities, on top of a 75% resistance to physical, magic, and Almighty damage. Essentially, anything that's not a Pierce-enabled physical skill will barely scratch him. Deathbound/Vitality builds and Freikugel/Strength builds work fine, but if you've got a Magic build relying on Boosted elemental damage, you pretty much have to let your squad take care of the offense.
Lucifer's resistances are why Dante's not so great for this fight. He's literally the only recruitable demon in the game who can't learn Pierce. Apart from Holy Star and Provoke, he has no support abilities; Lucifer doesn't use -nda effects and you definitely don't want to increase his attack power. The demon hunter can't do anything worth doing.
Lucifer knows Dekaja, Dekunda, Diarama (kind of a joke, really), Prominence, Glacial Blast, Mabufudyne, Megidola, and Megidolaon. Apart from Dekaja and Dekunda, seeing him use any of those skills is something of a relief, because that means he's not using one of this three signature moves. Evil Gleam, the one we haven't seen, is a group-targeting Charm attempt with a base 60% hit rate. High King is a powerful group-targeting Almighty attack with a 100% chance to Bind (though it only worked once because of our allies' ailment resistances). And Root of Evil has a random effect on every party member: it may cut current HP by 50%, 75% or 90%, or more rarely inflict Mute, Poison or Stun instead. I think even High King doesn't quite match Infinite Light in terms of raw face-melting power, but it doesn't take two whole turns to cast, and Lucifer still generally hits hard enough that you want to keep up stacks of Debilitate and Rakukaja to make sure that you can survive him following up on a worst-case-scenario Root of Evil.
Okay. So. What's next?
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*: Well hey, speaking of long roads ending, it looks like this sucker's just about wrapped up! Man, Shin Megami Tensei: Nocturne. What a trip. A million thanks to everyone who walked this path with me on the Brontoforums and Something Awful alike, to all who might walk it in the future, to all who've commented and discussed, to all who've read and to all who've allowed me into their minds ever so slightly and gave me the chance to showcase this masterpiece of a game. And of course, much gratitude goes to Atlus, for crafting it in the first place, and for having the brass gonads to release it outside of Japan in such a faithful form!
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*: Now go out there, keep your eyes wide open, find your own Reasons, and once you got 'em, hold on tight. Don't worry, it's not like the world can get any rounder, right?
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*: Yeah, pretty much.
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*: Awwww, come on. Get over here. Group hug!
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*: I guess I was wrong. This is what I'm ending on.
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